Isles of Sea & Sky

Platform Windows
Genre Puzzle
Release Year 2024
Rating ⭐⭐⭐⭐⭐
Added 2026-Mar-31

Most describe Isles of Sea & Sky as a sokoban game. That is both accurate and criminally unfair to the game. It's more a collect-a-thon combatless metroidvania where block pushing and interactions are the core system.

The tutorial may be sokoban, but you get new abilities that let you twist the model. New areas open based on your ability to move and interact with the environment, and your stash of collectables. It's a combo of Mario 64, sokoban, Metroid, Zelda... but every component serves an important purpose to the whole.

Sea & Sky presents itself in a Gameboy Color motif. The world is an archipelago navigated on a giant turtle. The music is tropical and the design seemingly sourced in Pacific Island culture. The atmosphere is ideal for a tropical island adventure. Information is conveyed environmentally, and most of the time fairly well.

Later puzzles are tough, including several that span entire islands and require a grasp of island design and mechanics to solve. Quality of life features keep it from being frustrating: a robust undo system and reset without animations or judgemental snark means you can experiment until you figure things out.

You can finish with 40% completion. The rest is collect-a-thon and alternate advancement options. Beyond that is yet another layer of meta system that came out in a post-release patch, that I chose not to play with quite yet.

That it's a puzzle game I sunk 25 hours into and 100%ed is kind of a testament to how much I loved it.